Anyone who's been following the development of the Dolmenwood setting over the last few years has doubtless heard of the plans for the upcoming Dolmenwood Campaign Book. Today I have a major announcement on that topic...
There Will Now be Two Books, Published as a Set!
As I wrote in the last post about the Dolmenwood Campaign Book, there have always been plans for a Dolmenwood Player's Book to accompany it. My original plan was to publish one book at a time (first the Campaign Book, then the Player's Book), but I've decided it makes more sense to publish them together.
The main reason for this is that the two books really go hand in hand. It'd be difficult to get a really good play experience of Dolmenwood without both. For example, while it would be possible to play games in Dolmenwood without the player-facing content, lacking things like the weird and wonderful new character classes just wouldn't do the setting justice.
Publishing the two books at the same time makes for a much more compelling — and useful! — campaign setting.
So What's in Each Book?
The Dolmenwood Player's Book is the essential guide for players participating in campaigns set in Dolmenwood. It contains the following:
- A player's introduction to the setting, including a gazetteer and brief, digestible looks at the history, sentient races, and factions.
- Additional material for character creation, including details on the languages spoke in the setting and lists of example names for the various races which inhabit Dolmenwood.
- New character classes, including a modified cleric class tailored to the setting, two new human classes (hunter and knight), and four new demihuman race-classes (fairy elf, grimalkin, moss dwarf, and woodgrue).
- The standard human character classes (fighter, magic-user, thief) are also included for convenience.
- A chunky section with expanded lists of equipment, armour, and animals, including articles on delightful topics such as the hounds of Dolmenwood, 20 types of pipeweed, 27 popular alcoholic beverages, common herbs and mushrooms, etc.
- New magic systems: elf runes, fairy glamours, and moss dwarf knacks.
- Expanded rules for wilderness hex-crawling, including rules for finding hidden features in hexes and for camping in the wilds.
- Appendices detailing the Dolmenwood calendar and the legends of the 34 major saints.
The Dolmenwood Campaign Book is the bible for referees who want to run games in the setting. It contains the following content:
- In-depth discussions of the secrets of the setting: the different regions of the forest, the history of human (and fairy) habitation of the place, the magic of the various ley lines and standing stones, etc.
- Complete run-downs on the seven factions that vie for control over Dolmenwood.
- Extensive rumour tables to get PCs going.
- Full write-ups for the 180 hexes on the campaign map. (The hex write-ups are the real meat of the book.)
- An extensive bestiary of weird new monsters (all statted for Old-School Essentials, naturally).
Dolmenwood Player's Book Table of Contents
Here's the chapter structure as it stands:
How Big are these Books?
Initial writing and layout work on the Dolmenwood Player's Book is nearing completion and it clocks in at just over 100 pages. The Dolmenwood Campaign Book is further from completion, but it's looking like it'll come in at 200-300 pages.
What Will these Books Look Like?
Physically, they're going to be big, chunky tomes printed at the same deluxe quality as the Old-School Essentials books. They'll be a full-size (A4) books. Art-wise, I'm working with a small group of artists to bring the fairy-tale magic of the setting to life. Finnish artist Pauliina Hannuniemi is doing a series of large-scale paintings for the chapter heading pages. (See the example image above.)
You may be wondering why the Dolmenwood books are being produced at A4 size, rather than the much smaller A5 size of the Old-School Essentials books. The primary reason is as follows:
- I'm using the same "control panel" layout approach, where everything relating to a particular topic fits on two side-by-side pages.
- It was only possible to use this approach with A5 pages in Old-School Essentials due to the extremely terse writing style.
- That level of terseness just isn't suitable for Dolmenwood, so a larger page size is required.
When Will they be Available?
We're planning to bring both books to Kickstarter as a set in 2020. The exact date isn't yet known — it's really just "when everything's ready to launch".
Looking for Play Testers!
Update 29th February 2020: Play testing has begun and we are no longer looking for more play testers!
I'm expecting to have the Dolmenwood Player's Book in a finished state (pending illustrations and final editing / layout tweaks) in the next week or so. The stage is thus set for a round of play testing! (Just of the Player's Book at this stage. The material for the Campaign Book isn't currently in a state where it's ready to share.)
What I'm looking for:
- A small number of play testers who have the time to really put the new material through its paces.
- People who are already running Dolmenwood campaigns using the old material from Wormskin would be prime candidates.
- People who have the time to start a new campaign set in Dolmenwood, using the player's material from the Dolmenwood Player's Book and the campaign setting material from Wormskin would also be ideal.
- Play testers should be running games using B/X or Old-School Essentials.
- Play testers should be able to give detailed written feedback on their experiences using the new material. (I'll consider creating a Discord channel or Facebook group for play testers to chat and share feedback.)
If this sounds like something you'd be interested in, please email firstname.lastname@example.org with the subject "Dolmenwood Player's Book Play Test". It'd be helpful if you could also write a bit about how you feel you fulfill the requirements above.
I'm very excited to share the new book with some of you soon!
>Have you considered publishing an OSE-branded (and sized) “genre rules” version of the player book with just the new classes, equipment, magic, and exploration rules?
The thought had crossed my mind, but I don’t think it’d make sense to publish two different forms of the same content. (Not to mention that it’d require an enormous effort to completely re-do the layout at the smaller size.)
The lore only amounts to about 10-12 pages. The vast majority of the book is new rules content.
Sounds awesome! Have you considered publishing an OSE-branded (and sized) “genre rules” version of the player book with just the new classes, equipment, magic, and exploration rules? Personally, I think that’d be a bit more usable at the table than a larger A4 book that also has a bunch of lore. Plus, it’d let me finally have an alternate genre rules book to swap into my OSE set!