Old-School Essentials Player's Rules Tome [Print + PDF]
Old-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure. The Old-School Essentials Player's Rules Tome is a compilation of the core rules plus two rules modules, forming a complete player's guide for Classic Fantasy adventures:
- Core Rules: Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.
- Classic Fantasy: Genre Rules: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Classic Fantasy: Cleric and Magic-User Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
The material in this book forms a complete clone of the player-facing elements of the classic Basic/Expert game, including all rules, classes, and spells.
Full Referee's Edition
The full Old-School Essentials game — including complete information for creating and running adventures, over 200 monsters, and over 150 magic items — is available in two formats:
The content of these two formats is the same; they just cater to different tastes.